The largest telecom operator in the UAE is collaborating with a video company to create a new subscription feature on the website. Consumers can pay via credit card or telecom bill and watch 360 videos immediately.
Company:
VIVERSE
Role:
UX&UI Designer
Year:
Jul 2024 - Aug 2024
The Team
1
UX&UI Designer
1
Product Manager
2
The Goal - seamless integration
Enable users to subscribe directly through the e& universe website to access unlimited VUZ360 streaming, bundled with their telecom billing.
Checkout page
The Problem - from 0 to 1 feature
Before this project, e& universe had no subscription model. We had to design the feature from scratch, while ensuring it integrated smoothly into the existing website and virtual world.
In virtual world
The Challenges - techncial constrain
The client requested that the streaming platform only be viewed in the virtual world.
Technical constraints:
Can not change the payment API method.
Video area limited to a small window in the virtual world web page.
“Fullscreen” mode doesn’t behave like a real fullscreen experience.
Video API integrate to the website.
No way to control the video's volume or timestamp when watching.
These challenges made it critical to design a clear, transparent, and trustworthy flow that balanced user expectations with technical limitations.
Into the virtual world after subscribing
Research & Discovery - gain common knowledge in a short time
Reference for checkout page
UX Design Approach
UI Design Approach
Collaboration & Handoff
I worked closely with the development team, validating constraints during design reviews.
Delivered specs and assets via Figma for smooth handoff.
Identified technical limitations (e.g., fullscreen issue) early and documented them to avoid surprises.
Subscription flows from different entrances
Credit card binding process in different situations
The process will vary depending on the user's login status and subscription status
Outcome & Learning - learning and catch problem fast
Reflection
This project strengthened my ability to deliver under constraints while still prioritizing the user.
If I had more time, I would have:
Conducted user testing with prototypes.
Added microinteractions for smoother transitions.
Despite the limitations, the outcome was a transparent, user-friendly subscription flow that supported e&universe’s expansion into immersive streaming.














